
Installation Steps:
1.
Extract the Starsiege Tribes folder wherever you like
2.
If you’re on Windows 8
or 10 run "Win8_pluginfix.reg" in the
"Tribes_win8or10_PluginFix_REG" Folder
3.
Disable Vertical Sync in
your graphic card options menu (check the “gfx card
settings.png” for additional optimizations)
4.
Open the build folder
(ProConfigVol4-1.41, Tribes, or 2017_T1Basic) and fire up Tribes.exe
5.
Set all your preferred
binds in the options menu.
Post Install Settings Guide:
$pref::screensize = "1";
$pref::PacketFrame = "32";
$pref::PacketRate = "32";
$pref::PacketSize = "450";
$pref::clientSideExplosions = "False";
Troubleshooting and Additional Resources:
·
Join the Tribes Talk
Discord server, https://discord.gg/bf4RHMq,
and there is a channel called #config-engineers
·
You can also access the [2017]
Tribes1 Stuff - Full configs, add-ons and FAQ's by Groove thread in the
Tribes Talk forum on TribalWar.
o
There are a lot of answers to common problems
here as well as a ton more builds if you don’t like any of the three that we’ve
provided.
Community:
Currently the most active Tribes 1 community is on the Tribes Talk
Discord server. You can join the Tribes Talk Discord server using this link, https://discord.gg/bf4RHMq. The Tribes
Talk sub forum on the Tribalwar Forums is another
place to interact with the Tribes 1 community, http://tribalwar.com/forums/forumdisplay.php?f=239.
Most of the players in the Tribes Talk Discord are also on the forum but the
forum has some veteran players who still post but don’t really play Tribes 1
anymore. We currently run pickups out of the Tribes Talk Discord server in
#pugs using a bot. Details can be found in this thread, http://tribalwar.com/forums/showthread.php?t=690863.
Servers:
The
two primary Tribes 1 servers are Rosco's Mixtape 1999 (208.100.45.13:28002)
for LT and =Argh’s!= Duel (208.100.45.13:28001)
for Duel/Team Deathmatch/Arena.
Demos:
A few tutorial demos for each of the LT positions have been
included in the configuration. The tutorials cover each of the positions
outlined in the LT guide: capper, light offense, chaser, home defense. If you read
the LT guide and then watch these recordings you should have a basic
understanding of LT and how each position should be played.
Netset Guide:
First and foremost, if you are using Windows 8 or Windows 10 you
need to run the registry fix included in the configuration for netset to work. The
next step is to add the three $net variables (see below) into your autoexec.cs
file, located in the Config folder, so that they are correctly set and loaded
each time Tribes opens. There is some debate as to how to determine the correct
values for the netset variables. Ultimately it is up to each individual player
to find settings they are comfortable with.
The predictforwardtimemethod can be set
to 0, 1, or 2. If you set it to 0 that will use the default 1.40 PFT implementation
and you do not need to set a value for predictforwardtime
because you are using the default implementation. If you set it to 1 then the
PFT variable is used rather than the 1.40 implementation. If you set it to 2
then PFT is set like 1.40's algorithm but in increments of 32. This is an
experimental setting meant to reduce jitter. Most players either use 0 or 1. If
you are using 1 then you will need to set your predictforwardtime
variable.
If you are using predictforwardtimemethod
= 1 then you will need to set a value for the predictforwardtime
(PFT) variable. Initially for PFT try setting it to a number close to your
ping. Experiment with lowering and raising the PFT from there. Some people play
with no PFT and others play with very a high PFT.
For interpolatetime (terp)
a lot of players play with it set to zero. This will make the players appear to
warp or skip a little as the software is not providing any smoothing regarding
player location. 64 is the “out of the box” Tribes setting so start there and
lower it to see what you like/how it impacts your game.
Try out different settings and see what works best for you.
Actual People’s Settings:
·
Milk-Man:
$net::predictforwardtimemethod = 1;
$net::predictforwardtime = 128;
$net::interpolatetime = 64;
·
Stork:
$net::predictforwardtimemethod = 1;
$net::predictforwardtime = 64;
$net::interpolatetime = 32;
·
rtcll
$net::predictforwardtimemethod = 1;
$net::predictforwardtime = 80;
$net::interpolatetime = 0;